The recent Day of the Devs digital showcase revealed several fascinating future games, but one especially has seized the imagination: UN:Me. Developed by Historia and Shueisha Games, this solo adventure appears to blend the oppressive atmosphere of a Silent Hill game with the paranoid deduction heart of Among Us.
"This is a unique experience where a young woman harboring multiple personalities inside her must escape from a maze of the psyche," explains developer Yasukazu Kawai.
In UN:Me, players take control of an unnamed female protagonist who appears to be of teenage years. Within her exist four separate souls, each with their own anxieties and motivations. These entities can seize control spontaneously, releasing their deep-seated phobias upon her suddenly.
Judging by revealed gameplay, much of the action unfolds within a creepy hospital, though additional clips show the main character navigating a abandoned church.
"What are you fearful of? What causes you uncomfortable?" asks game director Shun Sasaki. "High places. Small rooms. Authority figures. Things that seem trivial to other people can trigger a deep instinct within us. This game explores that concept — anxieties that are unique to every individual."
The core mechanic involves controlling the persona that surfaces at a particular moment. However, these souls will change against your will during gameplay. While exploring, every persona's fears become exaggerated and assault the protagonist in succession. As the persona changes, so does the specific fear the player encounters.
At first glance, UN:Me shares striking aesthetic parallels with the Silent Hill series. The hospital is populated by orderlies who all share the same face, with disturbingly broad grins. Figures in the lobby have enormous flowers growing from their necks are. Flowers are a recurring theme, contrasting organic elegance with unnatural horror.
Yet, UN:Me introduces a unique mechanic. Players are tasked with deducing which of the four entities inhabiting the protagonist is the "true" one. "All four souls asserts that the physical form belongs to them," explains a developer. "During the game, you need to figure out who is authentic."
After a player believes a persona is fake, they are forced to destroy it. However, because each soul can deceive or obfuscate the truth, it is incredibly simple to make a mistake.
"Perhaps you've already destroyed the real [soul] with your own hands," the narration suggests. "The last one standing could be a fraud. Either way, your choices are final."
UN:Me currently lacks a publicly announced launch window, but it is can be follow on platforms.
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Susan Baker